![]() ![]() Rather than having to scour the map for collectibles that will unlock a power weapon or Pack-A-Punch, players on Nacht are given just four rooms, a handful of wall weapons, and an ingeniously-designed Mystery Box. ![]() While this may seem like a downside, it actually gives the game one primary gameplay focus. ![]() The small size of a map like Nacht der Untoten restricts players on what they are able to do. This time, though, it's the gameplay that's affected for the better. The relatively small size of those earlier Zombies maps, at least when compared to contemporary ones, is another core reason why they were so effective. In modern Zombies maps, players are often encouraged to rush through certain areas, with many rooms being simple pit stops on the way to the next objective. With the game's one primary focus, players are also likely to spend longer in each room, being able to absorb all of this intricate environmental detail over the course of a few rounds. Environmental design is also used effectively to highlight the game's horror atmosphere, with chalk being frantically scrawled on doors in Nacht and surgery chairs dripping with blood on Verruckt. Lighting and weather effects are often used to make the zombies appear more unsettling, such as Nacht der Untoten's fog that obscures their approach and makes their eventual arrival far scarier. ![]() This admittedly simple focus allows the mode's horror elements to really stand out. In the original set of Zombies maps, there is only one objective: survive. In more contemporary Zombies maps, the varied objectives and Easter Egg hunts lead to the maps feeling more action-based, as opposed to horror zombies are no longer enemies to be feared, just objects in the players' way. While the first-person shooting mechanics are of course key to the experience, the horror atmosphere at the heart of CoD Zombies shouldn't be overlooked. The Zombies experience, when boiled down to its bare essentials, is a simple FPS wave-based survival horror. ![]()
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